Laurel wrote:
s'lovely <3
Why thank you! Updated with a simple application of 3 or 4 colors, nothing major, but she looks more, spritely!
Been researching how to create NES games, yes, legitimate NES games. Utilizing a 6502 CPU with an addressable 64 KB of RAM, the NES only has 2 KB of usable RAM for variables and 2 KB of RAM for the screen buffer. This means that everything that we've ever player on the NES was optimized to the fullest. Just thinking of programming The Legend of Zelda via traditional methods just boggles my mind. And by traditional methods, I'm talking Assembly! The lowest level of any programming language, but, it's also why old NES games were absolutely rock-solid compared to today's "standards of acceptibility".
With all that said, I'm still going to stick with C++... But I may develop some classes around building games for the NES just for my homeschoolers, as it really gives you a fundamental understanding of what it is that occurs behind the scenes with computers.
On to the next order of business. After making my sprite turn this was and that, and move where I wanted her to, later that night I read one of my household's favorite books to my daughter.... Harold and the Purple Crayon. While I was flipping through the white pages with the contrasting purple,l it struck me as to how similar that looked to my demo, when, suddenly.... Oh my goodness, epiphany!
I decided that my first, honest to goodness, full-blown game, will be, Harold and the Purple Crayon. It will be similar to the old Tron Lightbike games, where you cannot cross the lines that you've already drawn. It will be simple enough to accomplish fairly easily, yet, provides enough of a game to be actually playable. The main lesson that will be learned from this endeavor will be Collision Detection, which is always a struggle for budding game devs.
Once that is done, it's on to a real JRPG which is going to be set in the Asheron's Call universe. The playable character will be Elysa Strathelar and the storyline will revolve around her escape from the Olthoi to the slaying of the Olthoi Queen. The playable characters will be, of course, Elysia, as well as Thorsten Cragstone, and at least one other playable character. There will be no magic as of yet, just melee based combat in a 100% single player offline experience.
The hardest part for me will be to develop the story, and create the building of Elysa and Thorsten's romantic relationship; it needs to be believable, and it needs to create an emotional attachment for the players so that the final battle (and a key event) has a huge impact. Doing that, will be difficult.
After that I have one more story that will branch from this to pursue; perhaps introducing the magic system. The third and final installment will be on-line RPG that will be based upon an unfinished quest line that I wrote for AC which details the history of Auralaana and the Terrahim following the actions of the players which causes the "contamination", of the Terrahim and results in an epic struggle to save the world (this was actually thought of to be the catactlysmic event that occurrs between Asheron's Call 1 and 2).
Phew. I have said too much as it is.....